Because of this, we moved the player indicator off-center and zoomed out the view a bit, but the rest of the experience remained the same.Īfter the teleport mechanic made it into the game, we introduced the minimap, but it always felt like a patchwork of a feature rather than something that felt intuitive and fun to use. The idea was that each realm was this big unknown ‘terra incognita’ that had to be explored, and should’ve conveyed the feeling of ‘you never know what lies ahead’.īut the need quickly arose to show more of the surrounding nodes to allow for some more player agency on which nodes to visit and how to progress towards the boss. Our original vision for the starmap was based on exploration, with the player ship at the center of the screen and the camera following it around. Ultimately, it appeared to be more of a hindrance than a source of fun for most players. Good luck with your project, you liked the game but she there is room to grow and it can be better, these are just my ideas, I hope you like them and you will hear my words.The starmap has changed significantly since we began working on Fabular: Once Upon A Spacetime and this update brings with it another slight modification to the way it works.Īlthough we really enjoyed the exploration element of the starmap, we are now at a stage where the remaining exploration factor was minimal. and if there was a multiplayer and meteorites could be broken with a large number of hits. all this would be cool if it was during the battle. Also, in the third part, there is a lack of various events are comparable to the 1st and 2nd location, she goes to the previous ones, although the fights are different.Īlso, the game is very lacking in events during the battle, for example, a black hole that slows you down if you get too close to it, or that sometimes during this time there is a meteor shower and you have to dodge, and nobody's alien ships that attack both sides right during the battle or even help you and you would have a foreign ship on your side for one battle. It would be very cool if you don't just choose a ship at the very beginning of the game, and I have to do it myself during the game, because 2 options are very few, I understand that only 3 people are working on the game, and even so the game is very cool.
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